Death may Die
Generally, follow the rules in Magenta except where revised here.
It may be possible to play something that isn’t human or isn’t quite human. In that case, some of the basic traits of a character may be different. For humans, starting attributes are:
Humans seem to have no special abilities, but this is mostly due to the rules being principally about humans.
You gain the same seven points found in Magenta, with the same uses.
Background functions as described, giving you Skills and a choice of a Gift from a list. However, the Backgrounds available may be different. These Backgrounds will also establish a baseline for the character’s Resources.
You can set the personality features, but they will not modify your Attributes. There are plenty of ways to give your character unique traits, so you do not need to turn to this system.
Given the nonmilitary elements of the game, having a Branch of Service only applies to military characters. Instead, you will be choosing a Career. This will give you four Gifts and five marks of Skills. A Cereer is broken down into two parts – an organization (one Gift and one mark of Skill) and a profession (three Gifts and four marks of Skills).
As stated in Magenta. Keep in mind, there are some new Skills and some Skills may have changed.
As stated in Magenta. Again, there are some new Gifts and some Gifts may have changed.
The personal details are pretty much the same, but some of the gamey stuff isn’t.
Unchanged from Magenta.
Unchanged from Magenta.
The number of secondary characters in your Retinue is likely different, based directly on your Strata. Fill in each of these roles. You also have contacts, but those don’t get set immediately.
Your Resources is calculated along the way from your Background any any purchases of Wealth from Career and electives. This Resources score determines your economic situation.
Property and Equipment
Characters who are a part of organizations might have equipment issued to them, but even they will have personal possessions. In general, a character will have a home based on his Resources and some amount of personal gear.
A character may rent a home whose rental value is as high as his Resources Rote. A character may also have a vehicle whose total purchase difficulty is ((Strata x Resources Rote) / 2) + 3. The chart below may help.
Finally, you get a number of individual goods. In general, you may have any item less than your Resources Rote unless they cost a point of Access to obtain. You get your Strata in special items. If an item costs a point of Access to obtain, that counts as one item (if, for whatever reason, it costs more than one, it counts as multiple items). If the item is greater than your Resources Rote but less than your Resources die, it counts as an item. If it’s greater than your Resources die but less than the die type for a push, it counts as two items.
If the GM allows, you may accumulate some amount of purchase value in financing. That’s up to the GM, though if you’d like to own a home that’s the way to go. You may “spend down” your financing by using special item purchases. Every special item provides Labor towards the financing equal to the full die type of your Resources.
If you have Arcane Sciences and arcane drafting software, you may start with some procedures already designed. You get a total complexity equal to +(7+marks of Arcane Sciences). Double this if you start with the Arcane Drafting Expert Gift.