Arcane procedure list

Arcane Procedure Examples

Arcanocracist’s Income

Complexity: +4
Implementation: Action
Target: 6m
Duration: Instant
APF: +4
Components: Range (Indirect Effect +3/+3), Conjuration (Manufacturing +1/+1)
Design Skills: Computer Sciences 3
Purchase: 4

This procedure, found in the Arcanocracist’s Guide, the modern comeback to the Anarcist’s Cookbook. Presented as a get-rich-quick scheme, it manufactures one gram of tantalite in a cube. The Anocracist’s Guide says it all: “Tantalite comes from columbite-tantalite. The tantalite metal is used in modern electronics, and the stuff is expensive as all get-out. The trouble is that it comes from resource-cursed parts of the world, and nearly all of it is soaked in blood. So, you can get freaking rich making it and at the same time take blood out of the market. Along the way, maybe you can make them resource poor and thus economically powerful.”

Unfortunately, the procedure isn’t wine and roses. At the moment of manufacturing, the procedure manufactures 10 mSv of radiation. The procedure will put the effect up to 6 meters away, which will reduce the dosage to negligible levels, but repeated use in the same area may leave enough residual radiation to turn it into a low-dosage area.

At least two people are confirmed to have suffered moderate to severe radiation poisoning when their bedrooms started dosing them with 10 mSv per hour. This required the manufacturing of around 100 grams of tantalite in a very short period of time (total time of manufacture was apparently three days), less than $30 worth.

Bateman’s Lash

Complexity: +11
Implementation: Action
Target: S1, M10, L20, E50
Duration: Instant
APF: +9
Components: Range (Direct Effect +5/+5), Physical Force (Direct Harm +6/+4)
Design Skills: None
Purchase: 4

Bateman’s Lash is a procedure found in the Arcanocracist’s Guide, a weirdly titled modern day comeback to the Anarchist’s Cookbook. The “lash” is a bolt of electrical force. The procedure looks and sounds like nothing so much as a lightning bolt. The lightning bolt inflicts 6+10 damage on targets.

In some jurisdictions that wouldn’t otherwise illegalize procedures of physical violence, this one may get illegalized simply because it is from the Arcanocracist’s Guide.

Key Fault

Complexity: +13
Implementation: Action
Target: 9m
Duration: 1d4 minutes
APF: +5
Components: Range (Indirect Effect +3/+3), Time (Prolonged +4/+1), Motif of Harmful Sensation (Distraction +6/+1)
Design Skills: Computer Sciences 3
Purchase: 5

This is a self-immersed and self-operating procedure developed as a very simple example of a “user friendly” procedure. It’s more of a prank than an actual power. It affects a specific person, nagging that person with the notion that he’s dropped or forgotten something.

When the procedure implements, roll 1d4. The target has to beat that difficulty with Sixth Sense or he will have to spend a Drive to act. Every round thereafter for the remainder of the duration, he will have to use Sixth Sense to beat a difficulty of 2. Failure again means having to spend a Drive to take an action.

Outlet Coupling of the United States

Complexity: +4
Implementation: Labor 15
Target: S1
Duration: 2d6 hours
APF: +5
Components: Time (Prolonged +8/+16), Physical Force (Charge +7/+3), Chamberlain-Type Procedure
Design Skills: Design 2
Purchase: 3

This procedure is intended to overcome problems with uncertain power grids. There are many variations, each one designed to emulate the power grids of specific areas. This one is geared towards the standard power outlet of the United States. It feeds 120 volts at 15 amps into a device, a total of 1800 watts. These types of procedures were some of the first developed by Exedyne to demonstrate the value of their new developments.

It is important to note that many devices require AC to DC step-downs, which requires that the procedure get cast on the power cable rather than the device itself. This can also allow for turning off the machine simply by removing the power cable from the machine itself (assuming the cable is removable). However, it lacks any kind of ground line, so the AC to DC step-down will still fry the electronics.

To overcome this, some manufacturers produce power cables with a stake at one end that “plugs” into the ground in a very literal way. The user simply sticks the stake into the ground and then initiates the procedure on the power receptor (higher on the cable). At this point, so long as the device remains plugged into the ground, the device can be turned on or off at the user’s convenience.

Shock and Awe

Complexity: +8
Implementation: Action
Target: Self
Duration: Instant
APF: +5
Components: Motif of Harmful Sensation (Panic +16/+5), Kreutz Operation
Design Skills: Medical Sciences 3
Purchase: 4

This was proposed as one obvious and potentially extremely useful mechanism for military applications of arcane science. However, to date the only function for arcane sciences in military forces is in the form of an engineer, not an actual direct combatant.

This procedure is simple enough – it uses a Kreutz operation to cause the user to become profoundly startling and frightening to anybody who can perceive him. It causes 4 Awe. This becomes less useful in military terms because it requires not only the warfighter to be exposed, but it also can cause allies to become terrified.

Voices on the Wind

Complexity: +5
Implementation: Labor 19
Target: S1, M10, L20, E50
Duration: 2d6 hours
APF: +3
Components: Range (Direct Effect +5/+5), Duration (+8/+16), Motif of Harmful Sensation (Tailored Quandry +6/+7), Rousseau Ritualized Procedure
Design Skills: Cognitive Sciences 2, Social Sciences 3
Purchase: 4

This rather significant development was one of the first developed by Dr. Ace Rousseau to demonstrate the significance of his discovery. When enacted, the target of the spell begins to think about things that the user wishes him to think about. These thoughts are invasive and distracting, but might not be immediately evident as invasive.

On the round that the procedure implements, the user rolls 1d8. The target must resist with Sixth Sense or he will have to spend a Drive to take any meaningful action that round. On subsequent rounds, the arcanist may opt to send nothing (in which case nothing happens), to passively send the same thoughts (which requires no action but has a flat difficulty of 3 to resist), or to actively send new or evolving thoughts (repeating the difficulty of d8).

Instead of rolling a d8, the user may opt to roll 2d4. This functions as a Breeze. A critical success on the Sixth Sense roll or a botch on the procedure roll means the sufferer is now aware that the thoughts are not his own. This may be the desired outcome, as this procedure is useful for communication. Someone who is aware of the invasive nature of the thoughts may passively listen to them, and if they are aware the sender can send them “quietly” so as not to be a distraction.

This procedure plays out something like a religious ritual. The arcanist must stand in a circle 3 meters in radius, within which no metals, other people, or major living organisms may be present. The arcanist must be naked or wearing arcane clothing, and must have a number of objects. The circle itself is marked with candles, glow-sticks, or other non-metallic light sources. This must endure for the duration of the procedure’s implementation.

Arcane procedure list

Death may Die Pneumonica Pneumonica