Tag: rules

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  • Arcane procedure

    h1. Arcane Procedures Arcane procedures were the primary focus of the original [[Arcane sciences (field) | existential field theory]] developed under [[Exedyne]]. The process has expanded with many other fields of scientific study, but the basic …

  • Arcane procedural components

    h1. Effects These are the basic effects that arcane procedures have. Naturally, there's no way to list every possible effect. Work with the GM for new effects. All of these effects increase Complexity. Some traits will decrease Complexity - these …

  • Functional excession

    h1. Functional Excession Functional excessions are a form of [[Excession | excession]] that's capable of enduring within our physics. However, they do not appear to conform to our physics, at least not entirely. The most noteworthy functional …

  • Arcane procedure list

    h1. Arcane Procedure Examples h2. Arcanocracist's Income *Complexity:* +4 *Implementation:* Action *Target:* 6m *Duration:* Instant *APF:* +4 *Components:* Range (Indirect Effect +3/+3), Conjuration (Manufacturing +1 …

  • Strata

    h1. Social Rank *Death may Die* is not a purely military game. While characters might be military and have military rank, in *Death may Die* characters are just as likely to be nonmilitary professionals, mercenaries, or others. Because of this, RQI …

  • Resources

    h1. Resources Your background and traits have, up to this point, generated a trait called Resources. This reflects your characters assets available for obtaining useful things at your own discretion. Note that many people get equipment useful to …

  • Cognitive Sciences

    h2. Cognitive Sciences h3. (Mental: Sciences) In the modern era of *Death may Die*, the "cognitive sciences":http://en.wikipedia.org/wiki/Cognitive_science have embraced many fields, and evolved to more or less encompass those fields, as physics …

  • Gifts

    h1. Gifts h2. Revised Gifts h3. Basic Gifts h4. Mediator This Gift no longer uses Plan. Instead, use [[Social Sciences]]. h4. Psychiatrist This Gift no longer uses Question. Instead, use [[Cognitive Sciences]]. h3. Advanced …

  • Skills

    h1. Skills h2. Revised Skills h3. Computer Sciences In addition to being concerned with computer operations, Computer Sciences is a blanket to describe the formal sciences, including logic, mathematics, information theory, systems theory, etc. …

  • Arcane perceptual fault

    h1. Arcane Perceptual Fault Arcane perceptual fault, also called "arcane perception fault," "arcane perceptive failure," or just APF, is a reactive disorder caused by the prolonged loss of focus on the self in relation to the immediate, tangible world. …

  • Radiation

    h1. Radiation Exposure People may get dosed with radiation. In general, radiation exposure is measured in "mSv":http://en.wikipedia.org/wiki/Sievert. For the most part, your exposure is measured in terms of a rate over time. Thus, if you're around …

  • Range (component)

    h2. Range Range is a basic feature of any procedure. Most procedures will occur someplace within 1 meter of the arcanist. The arcanist needn't touch the target (indeed, it may be painful if the intent is to electrocute that target), but the arcanist …

  • Time (component)

    h2. Time This measures how long the procedure will have an effect in the world. Many procedures are functionally "instantaneous." They might endure for a few seconds, but for game purposes they are momentary. This doesn't mean it doesn't have a …

  • Conjuration (component)

    h2. Conjuration "Conjuration" is the manufacturing of matter. There are actually two different methods for doing this, one of which is illegal everywhere in the world. h3. Manufacturing This mechanism accumulates unused mass energy in the area …

  • Physical Force (component)

    h2. Physical Force Procedures of physical force are often the easiest to deploy, but they're also often the most blunt in their result. These are typically in some way violent. Hypothetically, one could have an arcane procedure to generate a candle …

  • Chamberlain-Type Procedure

    h2. Chamberlain-Type Procedure A Chamberlain-type procedure is the original existential field development of [[Exedyne]], and initially it was the only way to perform a procedure. This is the opposite of a "self-contained" procedure - it requires the …

  • Kreutz Operation

    h2. Kreutz Operation A Kreutz operation, developed by Dr. Dagmar Kreutz, much more heavily loads [[Arcane biology | the biology of the arcanist]]. It generates the procedural effect directly within the body of the arcanist. These procedures will …

  • Oversight and Trauma

    h1. Additional Notes on Damage Oversight and Trauma aren't well-defined in *Magenta*, primarily due to the military focus of *Magenta*. Because *Death may Die* handles some distinctly non-military scenarios, greater insight needs to go into the …

  • Arcane drafting

    h2. Designing the Procedure In general, arcane design requires detailed, in-depth knowledge that would require a dedicated four-year Master’s degree and still only provide the basic roots of the design process. Fortunately, using [[Arcane drafting …

  • Sun Methodology

    h2. Sun Methodology The Sun methodology is a method of rapidly defraying the effects of the environment on a procedure implemented rapidly. It cannot be incorporated into a Labor procedure. Sun methodologies reduce the APF effect of a procedure to 3 …

  • Turner Sublimation

    h2. Turner Sublimation A Turner sublimation is one way of making a procedure environmentally insensitive. It also makes the procedure difficult in the extreme, and subject to wild unreliability. Turner sublimation procedures are a joke in most of …

  • Early Quick System

    h2. Early Quick System The early days of arcane procedures were rather heady, and the first academics to develop the quick methods for rapidly implementing an arcane procedure were doing so more or less by trial and error. The early methods, called " …

  • Character creation

    h1. Character Creation Generally, follow the rules in *Magenta* except where revised here. h2. Species It may be possible to play something that isn't human or isn't quite human. In that case, some of the basic traits of a character may be …

  • Personality skills

    This game does not give you Clout or Drive for personality, but you might opt to provide some bonus skills based on personality. Sixth Sense and [[Introspection]] cease to be free skills in this game, and instead you apply them by Personality. Choose …

  • Backgrounds

    h1. List of Backgrounds h2. Capitalist The "high life":http://en.wikipedia.org/wiki/High_culture of "greater luxury":http://en.wikipedia.org/wiki/Habitus_(socioloPlutocracy domain of some of the "wealthiest people in the world":http://en.wikipedia …

  • Careers

    h1. Careers Careers in *Death may Die* come in two parts – organization and profession. The organization is the specific group you work for. Here, they’re listed in categories – Academic, Corporate, Criminal, General, Intelligence, and Military. …

  • Health Professional (career)

    h3. Health Professional Health professionals are those people dedicated to keeping people fit, sane, and functional. Medical doctors treat the body of diseases, injuries, and congenital defects. Psychiatric doctors re-calibrate the patient's mind to …

  • Career Wealth

    Some people aren't in it for the money. Those people generally have money. If desired, a player may opt to trade the Gift provided by the organization type (which will generally a Group Gift) for [[Wealth (gift) | Wealth]]. In this case, the …

  • Academic (organization)

    h2. Academic _Examples:_ Any college or university. The University of Texas is noteworthy for a strong H+ bent to its Arcane Sciences department, while the University of Heidelberg is strongly humanist. Academic organizations are generally …

  • Corporate (organization)

    h2. Corporate _Examples:_ [[Exedyne]] is one of the premier founders of arcane science techniques, and has a strong academic wing. Many other corporations get mention in this work, and others operate on their own terms. Corporations get many …

  • Criminal (organization)

    h2. Criminal _Examples:_ Many cults fit this role. They often make money through the same illicit means as other syndicates. Traditional criminal syndicates are still around, though most syndicates have online components, and may even principally be …

  • General (organization)

    h2. General _Examples:_ State and local police, small firms, and small business interests all run in this line. You might also be a freelancer, going from major employer to major employer. You may or may not be hired by a major organization, but …

  • Intelligence (organization)

    h2. Intelligence _Examples:_ Any national government will maintain some kind of intelligence community. The United States organizes them around the "Department of Homeland Security":http://en.wikipedia.org/wiki/Department_of_Homeland_Security, …

  • Military (organization)

    h2. Military _Examples:_ Every nation maintains an armed force, and indeed some subnations (like the individual states of the United States) might have independent military forces. For that matter, supernational organizations like the United Nations …

  • Arcanist (career)

    h2. Arcanist Those who study the arcane arts are not a rare breed, though few people have the academic acumen (or the spare finances). It is a study for the dedicated, but it’s certainly not for everyone. People suffer from arcane study, and most …

  • Introspection

    h2. Introspection* h3. (Mental: None) Introspection represents the difficult process of self awareness. It is a personal task - although you might gain help in understanding what you find, nobody can teach you about yourself. Introspection is …

  • Arcane Drafting Expert

    h2. Arcane Drafting Expert You know your way around the ominous process of arcane drafting. You are accustomed to practicing it while at the same time not succumbing too deeply to its effects. Not only are you skilled with keeping the process in …

  • Arcane Drafting

    h1. Arcane Drafting So, you know how to design procedures in game terms, but how does your character go about designing the monster you've built? In general, arcane design requires detailed, in-depth knowledge that would require a dedicated four-year …

  • Engineer (career)

    h2. Engineer Engineers generally come in two types. One type is the maintenance engineer. As the name implies, this is the one who keeps the machines working. The other is the developmental engineer, who makes new machines. Engineers are vital …

  • Vehicle Operator (career)

    h2. Vehicle Operator Be it a car, boat, plane, or spacecraft, someone needs to pilot. This isn't just someone who can drive a car or fly a plane - this is someone who can operate the machines at their chunkiest, negotiate complex vehicular situations …

  • Field Academic (career)

    h2. Field Academic The field academic comes in many flavors. Field geologists go out on discovery and exploration for geological research, field archaeologists go to the places where ancient cultures once roamed, explorers investigate new and …

  • Foot Soldier (career)

    h2. Foot Soldier This broad category refers to anybody whose job it is to stand where the bullets are flying and return fire. "SWAT":http://en.wikipedia.org/wiki/SWAT, bodyguards, criminal enforcers, station security, and actual military personnel …

  • Personal Armor Expert

    h2. Personal Armor Expert [[Exoframe]] skill indicates skill at wearing heavy armor or industrial outfitting. You have taken it a step further, and you know how to overcome the limits of these armors. Normally, a light frame imposes a [[Lift and …

  • Lift and Encumbrance

    h1. Lift, Encumbrance, and Movement There's only so much you can carry. Normally, encumbrance shouldn't come up very often, as most characters have sufficient strength to carry around whatever it is they carry around on a day-to-day basis. However, …

  • Exoframe

    h2. Exoframe h3. (Physical; Aeronautics) The character has the skill and competence to move intelligently in an "exoframe":http://en.wikipedia.org/wiki/Powered_exoskeleton, "hard spacesuit":http://en.wikipedia.org/wiki/Spacesuit, "biosuit":http:// …

  • Scholar

    h2. Scholar From the professors at universities to the information analysts in the intelligence community, scientists of all kinds perform needed functions in the world. The "scientist" Career indicates any kind of academic whose pure focus is on …

  • Investigator

    h2. Investigator Investigators are similar to field academics, except that they study human behavior and human operations. Investigators might be specialized into any number of different fields. Safety inspectors, police or private detectives, …

  • Management

    h2. Management Although many people (including "Ayn Rand":http://en.wikipedia.org/wiki/Ayn_rand and most militaries) disagree, the prevailing opinion is that the "professional executive," whose job responsibility is nothing beyond ensuring workflow, …

  • Initiative

    h1. Initiative "Initiative" is a fancy gamer jargon way of saying "who goes first." Given the less rank-structure of the game, Rank is no longer a feature of determining who goes first. Instead, use the rules for using Sixth Sense as an initiative …

  • Social Sciences

    h2. Social Sciences h3. (Mental: Science) Social Sciences encompass those fields of study dedicated to the relationships between individuals in a social environment. They includes anthropology, communication science, economics, political science, …

  • Arcane Sciences (skill)

    h2. Arcane Sciences h3. (Mental | None) *Note:* Arcane Sciences are beyond the scope of Group Gifts. It's a new science that isn't yet fully integrated into human understanding, and while it gains benefit from the other sciences it isn't yet a …

  • Dealing

    h2. Dealing h3. (Social: Administration, Subterfuge) Dealing isn't the art of making a deal. Dealing is the art of making the deal you aren't supposed to make. This is finding the back channels to getting access to things, including illegal …

  • Religious Influence (gift)

    h2. Religious Influence Religious authority is a powerful authority. When dealing with persons of significant religious authority, or with people who have strong associations with organized faith, you do not need to spend a point of Clout to Push or …

  • Wealth (gift)

    h2. Wealth You have considerable funding. The source of this funding is important, in part because you should have a particularly good reason for taking this Gift. You gain one mark of [[Resources]].

  • Zeroed

    h2. Zeroed It's impossible to be off the grid, and very, very visible if you do. You, however, have scant and/or misleading information cluttering your background. Someone who attempts to use Information Analysis or Research Analysis to search your …

  • Arcane drafting software

    h1. Arcane Drafting Software Proper arcane drafting software is a requirement for efficient and effective arcane drafting. Without proper drafting software, the process for arcane drafting involves not only excessive tedium but overexposure to the …

  • Biomedicine (component)

    h2. Biomedicine These procedural components perform biomedical manipulations. These are extremely convoluted procedures, even in their simplest forms. h3. Emergency Medical Aid An emergency medical aid procedure attempts to restore medical …

  • Reflection blinding

    h2. Reflection Blinding Lasers bounce off of things. It's not as though a significant amount of laser light will bounce off - even 0.5% of the laser's power is enough to blind you. Your eyes are the same thing as a laser lens - it's designed to …

  • Slide Expert

    h2. Slide Expert Fanning isn't the technique of choice with a revolver. Most anybody can do it, and they hit precisely nothing with it. Sliding is the technique of choice with revolvers. To slide, one pulls the hammer back just far enough that the …

  • Armor

    h1. Armor With all the discussion about new and more efficient ways of killing each other, you might want to know something about not dying. Armor is one such way. There are a number of armor technologies available. h2. Deflection and Threshold …

  • Hand Weapons

    h1. Hand Weapons Sometimes you end up too close, and your gun will put holes in everything but what you're aiming at. That's when it's time for a combat knife and a prayer. Some people actively practice with hand weapons for various reasons, among …

  • Perception

    h1. Perception Detecting an adversary is an important part of defeating that adversary. Spotting clues is an important part of investigation. Feeling the arcane in the air is a useful part of not dying as a consequence of it. Perception comes up a …

  • Smell

    h2. Smell h3. [Mental: Observation] This is the skill for detecting things by scent. This may seem silly to measure in a game with humans, who have such a weak sense of smell. Those who think that obviously don't know the depths of the human …

  • Gear

    h1. Gear There's all manner of incidental items a person might have. This is a list of many of these items. Keep in mind that many of these items are those that don't exist in the modern day. In general, modern-day items like rope, canteens, and …

  • Fashion and Lifestyle

    h1. Fashion and Lifestyle Walk the walk, talk the talk, and look the look. Style at least equals substance to most people, but more importantly style can be substance if you know where to look. Fashion and Lifestyle is an amalgam of the regular …