Firearms

Firearms

Traits

A few new or different traits are listed in these rules. This section explains them.

Class

If a weapon has two classes, then it has a collapsing stock. When the stock is collapsed, the first class applies, and when the stock is extended the second class applies.

Action

“Single Shot” means that the weapon must be reloaded after every shot. It is possible that such a weapon has multiple barrels (such as a double-barrel shotgun). In that case, the individual barrels might go off simultaneously or individually. If firing multiple barrels simultaneously, on a hit roll further difficulty dice. Roll a d6 for each barrel discharged after the first (at least one shot will hit). If this exceeds the attack roll, that barrel missed but the others may still hit. On a critical hit, don’t roll this – all barrels land hits.

“Manual” means that the weapon is either very slow to automatically cycle or it doesn’t automatically cycle at all. It may require a manual pump, lever, or bolt. Regardless, it fires once per action as usual, but cannot gain the benefits of Semi-Automatic Expert or similar Gifts.

“Revolver” is a specialized type of action that allows for tricks that normally aren’t possible. Normally, a revolver functions as a manual weapon. However, with the Slide Expert Gift, you can perform Following Fire and Close or Short Range with it despite its normally slow-firing nature.

Recoil

The rules in Magenta present the optional rule that weapon recoil causes Drive Point cost if the character fires a weapon overpowered to his Body. This rule is in use in Death may Die, but slightly differently. The use of the weapon’s caliber is a simple way of handling real-world weapons whose real-world data isn’t easily accessible, but a high-caliber round isn’t by definition a high-power round.

The Recoil listing shows the minimum Body to use the weapon in order to avoid taking the Drive point cost. Note that fixed weapons don’t have Recoil (or, more correctly, the weapon mount takes the recoil rather than the character). Thus, the recoil rules aren’t in play for these.

If a weapon has two recoils, then it has a collapsing stock. When the stock is collapsed, the first recoil applies, and when the stock is extended the second recoil applies.

Unreliability: If there’s a U after the recoil number, this means the weapon is unreliable. If you shoot this weapon using anything other than a Rote, roll an additional d12. If any two dice you roll come up as 1, you botch. This means that on a simple Roll or Push, you can both with snake eyes. If you Breeze or Risk, any two of those dice coming up 1 means the roll botches, even if the roll would otherwise succeed. Note that the d12 does not apply for any other purpose, and it surely won’t make you better at hitting things with this weapon.

Capacity

If the capacity is listed as “belt,” then belts can be chained together to allow for sustained fire. This takes a second person chaining the belts. It is quite possible for one person to operate it, using one or more chained belts in a pouch carried on the person, but when it runs out reloading it takes a bit.

Damage

You may note that the damages seem low. This is because these rules calculate damage based on the projectile mass rather than the whole bullet mass (which includes the casing and propellant which doesn’t go flying into the enemy at high velocity). This means the overall damage is lower, but that’s generally acceptable. If you want a quick and dirty way of aligning these damages with those in Magenta, multiply both damages by 1.1 and round the result up.

Weapons that get the “shotgun effect” have an S after the damage here. Note that these aren’t always literal shotguns – blasters (lasers that fire individual long pulses) follow the same rules, for instance.

Purchase

This is the purchase difficulty. Note that in areas with strict gun control, all firearms cost an Access Point just to attempt the purchase. In all areas, a pistol costs an additional Access Point, and a full-auto weapon costs an additional Access Point. This means in an area with strict gun controls, a machine pistol will cost 3 Access Points just to try to purchase one.

Conventional Firearms

Weapon Class Recoil Capacity Action Ranges Damage Purchase
Caspian 11×10mm Shortbow Pistol 7 13 Semi-Auto C5, S15, M40, L190, E1100 11+10 4
Dina Sorrow Pistol 6 7 Revolver C5, S10, M40, L180, E1000 11+10 3
HPC 9×8mm Caseless Pistol 6 18 Semi-Auto C5, S15, M40, L190, E1100 8+8 3
Krofft .45 Pistol 7 6 Revolver C5, S15, M40, L240, E1500 12+12 2
Nariyuki Heavy Pistol 7U 18 Full Auto C5, S10, M40, L180, E1000 11+10 6
Nariyuki Light Pistol 6U 16 Full Auto C5, S15, M60, L420, E3100 5+9 3
HPC11C Carbine 7 30 Full Auto S15, M40, L220, E1300 19+15 5
KM12 Carbine 7 34 Full Auto S15, M50, L270, E1800 12+12 5
Mirata 10-Gauge Shotgun Carbine 9 8 Manual S15, M40, L230, E1400 30+9(S) 5
MR58 Carbine/ Longarm 9/6 32 Full Auto S15, M50, L320, E2200 11+12 3
CAWS-12 Longarm 10 20 Full Auto S15, M50, L320, E2200 25+10(S) 5
Kinsey-Owa 11×84.5mm Ghost Rifle Longarm 8 or Fixed 7 Manual S15, M50, L310, E2100 21+18 3
MR2072 Longarm 13/9 or Fixed 30 Full Auto S15, M40, L250, E1600 27+19 6
Hewitt 15mm Light Cannon Heavy 12 or Fixed 100 belt Full Auto S15, M50, L320, E2200 32+24 8
Krofft 9×90mm Heavy 11 or Fixed 100 belt Full Auto S15, M50, L280, E1800 28+21 5
Nolan MHR20x100mm Flechette SABOT Heavy Fixed 100 belt Full Auto S15, M50, L270, E1800 45+13(S) 7

Caspian 11×10mm Shortbow: The popularity of the 11×10mm caseless round used in the Sorrow led to a few automatic pistols developed using the same round. The Shortbow is a classic example, and most such weapons are similar to it.

CAWS-12: Nothing says suppression fire quite like an automatic weapon, and nothing says saturation fire quite like a shotgun. The CAWS-12 merges both worlds. This monstrous weapon is a favorite of the heavier forces wanting to suppress or saturate areas, but also sees use in urban combat environments where “shotgun” is synonymous with “Swiss Army knife.”

Dina Sorrow: The Sorrow was an early entry into the caseless bullet weapon. It’s a seven-shot revolver that fires 11×10mm bullets. Dina, unfortunately, went out of business. However, many of their guns hit the market, and a few other companies make knock-offs.

Hewitt 15mm Light Cannon: Pushing the boundaries of what defines as “portable,” the LC is a heavy weapon for raking anything that happens to offend you. Firing massive rounds at massive rates of fire, this weapon is a deadly addition to the arsenal of many military forces. It manages to remain able to fire from an unmounted position primarily because it utilizes rather light ammunition – it goes far and hits hard, but certainly isn’t the tungsten used in many other heavy weapons. It was slow to adopt for government military because of allegations that the LC used arcane components. Although arcane devices were involved in its manufacture, there is no arcane component to the weapon itself.

HPC11C: Another HPC entry into caseless firearms, this weapon is adopted for major operations in Russia and a few European nations. It also sees significant use in Africa. It is a significantly powerful weapon whose bullet has a large projectile in front of a rightly enormous block of propellant. Some soldiers, however, find the weapon difficult to wield thanks to its significant weight and kick. Like the 9×8mm, the HPC11C fires bismuth projectile in an 11×30mm caseless round.

HPC 9×8mm Caseless: This weapon looks absurd. Its grip is bizarrely thin, and the weapon itself is relatively short and light. This is thanks to the use of caseless ammunition. The propellant block is actually smaller than the actual projectile, and the total bullet is less than a quarter of an inch in length. The total weapon length is just shy of six and a half inches. This is a favorite concealed weapon for many people. HPC is a leader in “environmentally sensitive weapons” (what some people nicknamed “green red”). The bullets are made of bismuth rather than lead, since lead deposits from areas of frequent gunfire have started poisoning the ground in a few areas.

Kinsey-Owa 11×84.5mm Ghost Rifle: Kinsey Owa produces some of the best target and sniper rifles in existence. The Ghost Rifle is an extreme example (used in the military commonly under the name MR1184, MR2036, or KO11 – this last one leads to a few nicknames among snipers). The Ghost Rifle has good range and exceptional stopping power, and is as often used for vehicle kills as human kills. The Ghost Rifle also incorporates fold-back tripodal mounting, so that someone can affix and mount the weapon into the ground manually and rapidly. This is exceptionally useful, since the weapon’s recoil is frightful.

KM12: This submachine gun from Kharkiv Morosov is something of a favorite across several military forces. It fires a 12×21mm bullet developed specifically for it. This weapon generates some considerable stopping power, and slightly outperforms both the HPC11C and the MR58 in various ways (although each has its own way of outperforming the KM12). The KM12 is a standby simply because of its general usefulness for most purposes.

Krofft .45: Some old favorites never die, and the .45 revolver is among them. The current design is relatively new, utilizing some of the more advanced technologies of the modern world, but the bullet itself is an old standby, made in roughly the same way as it’s always been.

Krofft 9×90mm: This machinegun is the successor to the M2 Browning, and has much of the same value. It lays down incredible firepower. While technically a person can carry and wield this 50-pound monster, the force will exhaust most people. This is principally intended as an emplacement, often using a mobile mount. Once placed properly, the firer may use this weapon without having to face the brunt of the recoil it generates.

Mirata 10-Gauge Shotgun: The dangers that one faces in the world lead to a heavier form of household defense, and the 10-gauge shotgun is now a standard. This is a standard model, and many, many variations abound.

MR2072: Recently fielded by a few military forces, this is a new assault rifle designed for the exceptional capabilities of humanity’s adversaries. These weapons fire 11×93mm tungsten bullets, giving them horrendous stopping power at the price of considerable recoil. The fact that the stock is retractable is almost an afterthought for most soldiers – rare is the soldier who can comfortably fire even a single shot without proper bracing against the shoulder. It also enjoys the ability to mount it into an emplacement, which is the preferred way for most soldiers to use this weapon.

MR58: A standard longarm for military use, this weapon or similar weapons see deployment in most fields of combat. The MR58 uses a 7×49mm round with considerable stopping power. Most military personnel get trained for one of these. “MR58” is the American title. European military parlance dubs it the TR58. China fields a weapon called the Type 60-21 Automatic Rifle which is similar enough to not deserve its own entry.

Nariyuki Heavy: An early entry into the Nariyuki arms family, the Heavy never really became popular. In addition to being hard to handle, the machine pistol concept was a marketing trouble. The later development of the Light made up for this, and Nariyuki re-branded what it had previously called the “White Shadow” as the “Heavy.” This led to a rise in its popularity as well.

Nariyuki Light: Nariyuki is certainly not the golden child of Japanese businesses at the moment thanks to its recent innovation of the Light. Lights are machine pistols in the truest sense. They have an absurd range for their type, but the secret of this lies in one little engineering trick – the bullets aren’t made of lead, they’re made of aluminum. This is also what gives it little impact power, but on a solid hit it can still sting significantly. Lights put an absurd number of bullets an absurd distance away, and because of this Lights are a favorite among gangs.

Nolan MHR20x100mm Flechette SABOT: Taking the CAWS to its ultimate extreme, the MHR20 fires a bullet that is a discarded SABOT. Within it are myriad flechettes that spray into targets. While quite capable of ripping into vehicles, the real power of this weapon lies in saturating and ripping apart personnel. The MHR20 finds seating in the seawalls around coastal areas, to try to pick apart naval invasions. It is not useful if it isn’t mounted (and it’s designed to be impossible to fire). Attempting to fire it is asking to lose your fingers and injure the person standing behind you.

Compound Bows

These are traits for modern compound bows. They’re nicely silent, and although archaic they have their own uses. At any rate, some joker’s going to want one, so here are the traits. The bows are rated to specific characteristics of the individual. Because this game isn’t about getting a degree in ballistic engineering, this is simplified to being measured against the person’s Body. Thus, the Recoil of the bow determines many of its characteristics.

Compound Bow Recoil Class Capacity Action Ranges Damage Purchase
4 Longarm 1 Single Shot S10, M20, L70, E300 6+4 2
5 Longarm 1 Single Shot S10, M20, L80, E300 7+5 2
6 Longarm 1 Single Shot S10, M20, L90, E400 7+6 2
7 Longarm 1 Single Shot S10, M30, L100, E500 8+6 2
8 Longarm 1 Single Shot S10, M30, L110, E500 8+6 2
9 Longarm 1 Single Shot S10, M30, L110, E600 8+7 2
10 Longarm 1 Single Shot S10, M30, L120, E600 9+7 2
11 Longarm 1 Single Shot S10, M30, L130, E700 9+7 2
12 Longarm 1 Single Shot S10, M30, L140, E700 9+8 2
13 Longarm 1 Single Shot S10, M30, L150, E800 9+8 2
14 Longarm 1 Single Shot S10, M30, L150, E800 10+8 2
15 Longarm 1 Single Shot S10, M30, L160, E900 10+9 2

Lasers

DEWs are not a common or classic weapon choice. They aren’t even convenient. A particle beam (basically a lightning gun) pumps large amounts of ionizing radiation along with the bolt of lightning, making it an environmental hazard. Most areas make it illegal to use a particle beam unless you’re shooting it into space (where the radiation will go utterly unnoticed by anybody).

Plasma weapons haven’t caught on either. The tauroid plasma weapon generates a single “pinch” of plasma, usually using an electromagnetic generator that gets fired at the target, carting the pinch with it. These are Rube Goldberg machines at their most sophisticated. The plasma jet is, functionally, a low-powered rocket engine used as a weapon. It produces a “cloud of flame” (as opposed to the jet of a conventional flamethrower) whose blast could conceivably bounce back at the firer. There’s little use for such an indiscriminate weapon.

Lasers are seemingly very practical. They are silent and invisible – the most notice someone gets is a buzz. That and the sound of impact, which sounds very much like a gunshot. The trouble isn’t with the weapon itself – it’s with the blindness it causes. Lasers are illegal in most areas for this reason.

Most DEWs see use as installation weapons, like CIWS and spacecraft weapons. As personal weapons, lasers see use mostly in military and mercenary forces in space, where the reflection issue is minor.

Lasers come in two forms – the pulse laser and the blaster. Blasters generate a single, usually very large pulse that takes some time to recharge. Pulse lasers fire a rapid set of pulses, perhaps dozens per second. Individually the pulses don’t do much, but the combined effect is powerful. Lasers are mostly invisible. Despite their invisibility, they have one serious problem.

You might be asking what about continuous beam lasers? Those are actually singularly self-defeating. The trouble is that destroyed matter will interfere with the beam as it attempts to enter the wound tract. On the other hand, a pulse generates an explosive effect that blows matter out of the wound tract, freeing the area for the next pulse. In general, so long as there’s at least a hundredth of a second between pulses, the wound tract will be clear for the next shot. Particle beams don’t have that problem, however, as the particulate will blow through diffusive matter.

All lasers can cause reflection blinding. Lasers won’t cause the person to spin out of control even if they’re floating “free” in microgravity. They technically have a recoil, but the recoil is a measure of the inverse of the speed of light, so for all practical purposes the recoil is nonexistent – it would take an instrument more sensitive than anything anybody’s got to notice it.

Accuracy: Reduce the die of difficulty for range by one step. This means that Close range suffers no penalty. Lasers remove the “arc” from “archery” – even if light would bend, the same curvature applies the other way. This means that your viewfinder for the laser can follow exactly the same channel for the beam itself, allowing you to line up a target without worrying about parallax and other problems. In addition, the weapon is its own laser rangefinder, automatically adjusting the focal distance to concentrate the beam at the target. Since the weapon has no real recoil, this makes them extraordinarily accurate.

Batteries: Lasers have two purchase difficulties. The second is for a battery. The weapon is assumed to come with a single battery. These batteries can generally be recharged, though it will take a good deal of time from a wall outlet.

Most laser weapons use a form of ballistic conductor that keeps electricity in a loop, forming a sort of “ballistic capacitor” using graphene buckytubes. The system keeps the electricity in a loop until it gets diverted to power a system. These batteries are always sending active current, and work at very high energy compared to their capacity, making them very susceptible to EMP.

Weapon Class Recoil Capacity Action Ranges Damage Purchase
P35W7mm Pistol 0 20 Manual C5, S20, M80, L600, E5000 11+3(S) 2/1
Strauss Transatlantic L-PD Pistol 0 25 Full Auto C5, S15, M40, L220, E1300 10+8 3/1
HI-3J10mm Carbine 0 30 Full Auto S15, M50, L270, E1800 8+12 3/2
Kharkiv Morosov Ballista Longarm 0 40 Full Auto S15, M50, L320, E2200 16+14 3/2
Kinsey-Owa 60W Target Beam Longarm 0 30 Manual S25, M100, L940, E9200 22+4(S) 3/1
EW11J9mm Heavy Fixed 50 Full Auto S20, M60, L460, E3500 15+16 4/3

EW11J9mm: This little patch of deadliness is a military grade weapons system. It’s sometimes employed as a CIWS on smaller craft – aircraft frequently use it as part of their AMS. When set to computerized control, it can detect targets with a Spot Rote of 3 and shoot at targets with a Heavy Weapons Rote of 3.

HI-3J10mm: This weapon mostly sees military use, as a light field weapon for military personnel in space. It’s a development of Hewitt Industries. Some people call it the “magic wand” because of the idea that it uses arcane components, but it does not. It does use arcane components in its assembly and production, but the device itself is essentially ordinary.

Kharkiv Morosov Ballista: The ballista is a very large longarm designed by a Ukrainian firm for space combat environments. It is a particularly effective weapon, putting out nearly four Joules in three hundredths of a second per pulse, firing 25 pulses per second. 127 Watts from a single pulse is enough to blow a hole into someone deeper than a knife wound, and on a solid hit the weapon can cut someone in half. A few people in space infantry develop fears of camera lenses thanks to the lens at the front of this weapon coupled with personal experience in what it does.

Kinsey-Owa 60W Target Beam: This is a sniper rifle for space. It’s sometimes used by terrestrial snipers under the principle that a good sniper can ensure the target gets hit and nothing else (limiting reflections). This doesn’t make the law look upon it any better. The target beam fires an enormous amount of power over a rather long burst, and a concentrated blast will evaporate enough of a fluid mass that it can act as a heat ray from The War of the Worlds.

P35W7mm: This was originally intended for civilian use, but Polymetal won several military contracts and now this is a standard DEW sidearm for most military forces. It is not a pulsed laser – it instead fires a half-second pulse with a single squeeze. The thing that sets it apart is the very high wattage of the weapon, which makes even a brief flash at a poor angle of incidence hurt. A sustained beam focused on the target can burn through that target very rapidly.

Strauss Transatlantic L-PD: This particular little monster was the first attempt to market a laser pistol to civilians in space. It is rather popular in space, where microgravity environments and the wide emptiness make the weapon remarkably useful. It certainly doesn’t look like a weapon to someone who doesn’t know energy weapons – it looks rather like a camcorder.

Particle Beams

Particle beams are, by appearance, lightning guns. In many cases, they actually do fire electricity. The weaker versions are electrolasers, though most electrolasers don’t function in terms of body trauma but instead use a specific parsing of electrical pulse to incapacitate the nervous system. Many particle beams fire a very weak laser to guide the lightning – these have a much straighter beam. Those that don’t do this have a curving beam (similar to the beams in [i]Ghostbusters[/i] – indeed, that depiction is closer to reality than you might think).

Particle beams are auto-fire weapons – they fire continuous streams rather than pulses. Unlike single pulse lasers, they do not follow the Shotgun rules, as they do not suffer distortion due to plasma entering the beam’s trajectory. They don’t have the accuracy benefits of a laser, but they also do not reflect dangerously. Like lasers, they functionally have no recoil. Also like lasers, the batteries are expensive enough to warrant their own purchasing entry.

However, they do run into the problem of radiation. A particle beam will, in addition to lightning, shoot radiation at the target. This radiation will settle into a wide area around the target. When a particle beam fires, compute an “explosion” with a blast radius of 1 meter. The “explosion” is of radiation rather than damage. The damage is equal to the damage of the particle beam, but in mSv. The direct target already has one Penetration die rolled, but roll another four for the radiation.

This means that weapons fire using particle beams can become an ecological catastrophe. Most areas render particle beams as illegal as lasers. Still, in space they’re highly valued for various reasons, not the least of which being that you can deploy them in external defense of a space installation and not have to worry about light reflections.

Weapon Class Recoil Capacity Action Ranges Damage Purchase
Nariyuki 26W6mm Valiant Carbine 0 30 Full Auto S20, M90, L740, E6600 11+9 3/1
Lumi Light Arc Longarm 0 20 Full Auto S25, M100, L960, E9400 12+13 3/1
EW90W8mm Heavy Fixed 45 Full Auto S25, M110, L1050, E10700 14+14 3/2

EW90W8mm: This weapon isn’t truly portable, and is one of the largest energy weapons that isn’t directly mounted on a turret of a spacecraft. This is a particle beam intended for point defense on a spacecraft. If it’s mounted to a computerized targeting system, it can pick out targets with a Spot Rote of 3 and shoot at them with a Heavy Weapons Rote of 3.

Lumi Light Arc: This is one of the original designs of particle beam, and made into terrestrial civilian hands before the law could react quickly enough to ban it. Thus, it’s a dangerous sniper-type weapon for people who don’t mind spreading large amounts of hazardous radiation. At least one amok shooter used a Light Arc, which only compounded the hazard and tragedy of his actions.

Nariyuki 26W6mm Valiant: Continuing in their trend of manufacturing weapons that Japan would prefer they not make, Nariyuki built the Valiant, a particle beam sufficiently desirable that several military forces deploy it as the NC26-6.

Firearms

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