Death may Die
(Social: Administration, Subterfuge)
Dealing isn’t the art of making a deal. Dealing is the art of making the deal you aren’t supposed to make. This is finding the back channels to getting access to things, including illegal things or just things that rightfully shouldn’t be within your reach.
Evading Social Costs: If it would normally cost a point of Access just to make an attempt to gain something, you may instead roll Dealing. The difficulty is 2d8. On a success, you evade the Access cost. However, if both difficulty dice are greater than your roll, you’ve run into some trouble with the law for shady practices. It might not come to anything significant, but it will cause you one point of Oversight.
Illegal or Back-Channel Access: Getting access to items you shouldn’t have access to at all is a matter of Dealing. The difficulty for this depends upon how tightly controlled and socially unacceptable the thing is. This also has two difficulty dice, and if both dice exceed your Dealing then you suffer social consequences that cause you a point of Oversight.
|Social Acceptance||Legal Acceptance||Difficulty|
|Acceptable, if undesirable (“vanilla” pornography, marijuana in most places where it’s illegal)||Not directly controlled, but closely monitored (certain non-prescription drugs, dangerous chemicals)||d4|
|People who learn of this will almost by definition think less of you (extreme pornography, “hard” drugs, military munitions)||Controlled substances, items requiring license to obtain||d6|
|Completely unacceptable excepting sections of the population deemed degenerate by the rest (child pornography, heavy or explosive weapons, “suicide” drugs)||Contraband items (not legal for any purpose, or not legal for any purpose not under direct government control)||d8|